Voxel Doom

Voxel Doom is a gameplay mod for the GZDoom source port that replaces the sprites of all monsters, items and most decorations in Doom and Doom II with. It was created by modder Daniel Peterson (Cheello) and first released on on August 17, 2022, having been announced on the Doomworld forums two days earlier.

The mod received widespread attention after its launch both inside and outside the Doom community, with many gaming news sites and s covering it due to the novelty of Doom's 2D monster sprites being translated into three-dimensional models using voxels rather than s, which allows each pixel to be represented by a single voxel, creating a 3D rendition that is highly accurate to the original art. Though there had been earlier attempts at utilizing voxels in Doom, dating back as far as 2004 in the form of the Doom voxel project, Voxel Doom represents the most complete effort to date. All of the included voxel models in the mod were created by Cheello by hand using the editor MagicaVoxel as his main tool, while Nash Muhandes handled the necessary ZScript coding work for GZDoom integration.

The original Voxel Doom was awarded one of the 2022 Cacowards for best gameplay mod. It also claimed sixth place on the Top 10 list of the best mods of the year on Mod DB.

An updated version named Voxel Doom II was released on August 1, 2023. It contains the contents of the original Voxel Doom as well as the additional assets for Doom II, while also providing a Voxel Doom options menu inside the regular options menu, which allows for various effects of the mod to be toggled.

Content
The mod does not contain models for any of the projectiles fired by monsters or the player, except for the in-flight rocket, or any of the player's weapon sprites, though models for the weapon pickups are present. Also, while the gun puffs created by hitscan attacks impacting with walls are voxelized, blood splatters are not. Voxel Doom II also voxelizes the explosion caused by the mancubus' fireballs impacting with walls. All mobjs that are not replaced by voxel models will be rendered with their regular 2D sprites in-game.

The original Voxel Doom did not include the assets added by Doom II; these were later provided in Voxel Doom II (written below in bold).

Monsters

 * Zombieman
 * Shotgun guy
 * Wolfenstein SS
 * Imp
 * Chaingunner
 * Lost soul
 * Commander Keen
 * Demon
 * Spectre
 * Revenant
 * Cacodemon
 * Pain elemental
 * Hell knight
 * Arachnotron
 * Mancubus
 * Arch-vile
 * Baron of Hell
 * Spider mastermind
 * Cyberdemon
 * Romero's head
 * Icon of Sin
 * Monster spawner
 * Doomguy

Weapons & ammo

 * Pistol
 * Chaingun
 * Chainsaw
 * Shotgun
 * Super shotgun
 * Rocket launcher
 * Plasma gun
 * BFG9000
 * Clip
 * Box of bullets
 * 4 shotgun shells
 * Box of shotgun shells
 * Rocket
 * Box of rockets
 * Energy cell
 * Energy cell pack
 * Rocket projectile
 * Rocket explosion
 * Exploding barrel

Items

 * Berserk
 * Light amplification goggles
 * Computer area map
 * Radiation shielding suit
 * Invulnerability
 * Supercharge
 * Partial invisibility
 * Megasphere
 * Backpack
 * Health bonus
 * Stimpack
 * Medikit
 * Armor bonus
 * Armor
 * Megaarmor
 * Keys—blue, red and yellow key cards and skull keys

Decorations
All decorations and props found in Doom 1 are included, except for the burning barrel (added in Voxel Doom II), the variations of the non-solid meat (DoomEd numbers 59–63), and the different decorative corpses (DoomEd numbers 10, 12, 15, 18–23). The mod also contains a model for the unused grey stalagmite.

Voxel Doom II adds all decorations from Doom II, namely the two tech lamps (DoomEd numbers 85 & 86), the variations of the hanging body (DoomEd numbers 73–78), and three different decorative pools of blood and gore (DoomEd numbers 79–81).